![]() The core narrative of New World is firmly set at this point, but there's still space in the MMO's setting for developers to add more multicultural representation in their setting. ![]() Related: Computer RPGs With Emergent Storylines A New World MMO developed this way could have directly examined the greed and imperialism at the heart of the Age of Exploration, given narrative weight to the many cultures pushed to the sidelines of Western history, and created a more detailed alternate historical timeline where the contact between the peoples of the the "new" and "old" worlds wasn't dominated by slaughter and conquest. Under different circumstances, New World developers could have instead hired Native writers, asset designers, and sensitivity readers to help build the setting of their MMO and add nuanced representations of Native American cultures. Developers of New World, to avoid promoting harmful stereotypes, chose to create a "New World" island setting with no living indigenous cultures.
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